After being disappointed by Fallout 76, the creators of the last good Fallout game, New Vegas, Obsidian Entertainment and the original creators from former developers The Black Isle are teaming up to create an adventure role-playing game set in space.
Over the years, Obsidian has gained a decently big community. Ever since the release of their most well-known game, Fallout: New Vegas, Obsidian always wanted to make a sequel but Bethesda won’t give them the license. Some gamers theorize that if Obsidian’s next Fallout game is better than Bethesda’s, fans may demand Bethesda hand over the license to Obsidian, cutting into Bethesda’s profit.
The Outer Worlds is a game that is heavily inspired by the Fallout franchise. The game features a targeting system called tactile time dilation, which is very similar to Fallout’s Vault-Tec Assisted Targeting System (V.A.T.S.). The new mechanic slows down time like V.A.T.S., but instead of locking on to any limbs, you will have to manually aim your weapon at your target. Also, like in the Fallout games, the tactile time dilation mechanic can be boosted by perks and skills so it can be very effective in battle.
The second system that is heavily inspired by the Fallout games is the Flaw system. The Flaw system is based on the special skill attributes that you can use to customize a character in a Fallout game. For example, in The Outer Worlds, if you encounter robots too many times, you may take on the character flaw of “fear of robots.” That would lower your player’s stats when you are near robots, but also comes with a perk. In this way, characters are individualized not only through abilities but also through these flaws.
So far Obsidian has only released a trailer and some gameplay footage, but excitement is building for the game and what it has to offer. And unlike Fallout 76, The Outer World features a story and non-playable characters (NPCs)–radical, right?
0 comments on “The Outer Worlds is like Fallout but done right”